Grade Level: 3rd - 5th
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Students will work to develop an academic goal using the SMART goal framework. SMART stands for Specific, Measurable, Attainable, Relevant and Timely. They will use digital tools to create, share and monitor their personal learning goals.
This instructional idea has students breaking down a narrative into its component parts, which is the purpose for the original outline. Next, by answering the questions and then recreating the plot line based on their responses, students are developing descriptive models for alternatives to the narrative.
This instructional activity walks the students through the engineering design process to create and develop unique solutions to real-world problems. This activity can be adapted for many different subject areas and grade levels. It promotes collaboration and problem-solving skills. Students will design and produce original solutions and share these solutions … Continued
This instructional idea requires students to create a problem statement focused on increasing the amount of books their peers checkout from a classroom or school library, and that statement must include ideas for collecting and analyzing data. In a follow-up learning activity, students can implement their ideas, which will address … Continued
Students set a goal of reading a certain number of texts (e.g., online articles, young adult literature, short stories, etc.) over a period of time (e.g., a month, semester, or school year) and keep a reading log. In the reading log, students write an entry for each text that includes … Continued
Students first select a mathematical principle (e.g., law, theorem, or other property). Next, students locate an article or image that represents the principle being used in daily life. For example, construction workers using the Pythagorean theorem when determining the length of a staircase. Students will then summarize the information – … Continued
Students will set a foundation for using multiple strategies and perseverance to pursue difficult tasks or answers. This activity asks students to perform engaging “minute to win it” games to perform challenging tasks and altering approaches to better reach ideal outcomes.
Students analyze their own carbon footprint and then share their results with group mates before posting an idea for reducing their footprint on a collaborative digital board.
Students will learn and utilize a design thinking process through the art of writing. The students will learn a systematic writing process that directly aligns to the design thinking process, focused on a purpose and pursuit of improvement.