ISTE Student Standard: Standard 7: Global Collaborator
Acquiring Audience Feedback on a Published Product | ELA Community Activism PBL (Lesson 6 of 6) | 6-8, 9-10, 11-12
In lesson 6 of 6 of this multi-step project, students will use technology to seek feedback about their original product and reflect on their learning.
In lesson 1 of 6 of this multi-step project, students will identify a community need and the required resources, technology tools, and communication platforms needed to complete the community activism project.
This instructional idea has students join a platform for writers to exchange their ideas with other members from diverse backgrounds and experiences. By giving and providing feedback about writing, students will be broadening their understanding.
This instructional activity walks the students through the engineering design process to create and develop unique solutions to real-world problems. This activity can be adapted for many different subject areas and grade levels. It promotes collaboration and problem-solving skills. Students will design and produce original solutions and share these solutions … Continued
Students will utilize the Engineering Design Process to build strong houses for the 3 Little Pigs. The students will work to build the strongest houses they can with the materials from the story (straw, sticks and bricks) to withstand the breath of “The Big Band Wolf” (hair dryer).
This instructional idea requires students to use technology to identify a political issue and investigate different opinions about it. They then offer a piece of legislation as a “solution” to the issue.
Students analyze their own carbon footprint and then share their results with group mates before posting an idea for reducing their footprint on a collaborative digital board.
Test solutions you brainstormed | Students Compute like Computers to Solve Real Problems (Lesson 6 of 7) | K-2
In part 6, students will test and evaluate some of their brainstormed solutions to a problem they identified using data representing an event. Students learn a computational procedure to analyze and interpret numerical data to derive insights about a real-world problem of supply demand for marbles in a classroom, ultimately … Continued
Brainstorm solutions to a problem | Students Compute like Computers to Solve Real Problems (Lesson 5 of 7) | K-2
In part 5, using a digital collaboration board, students will brainstorm solutions to a problem they have identified using data representing an event. Students learn a computational procedure to analyze and interpret numerical data to derive insights about a real-world problem of supply demand for marbles in a classroom, ultimately … Continued
Students will be introduced to the Engineering Design Process. A video and class discussion will familiarize students with real-life application of the Engineering Design Process and how to perform each step. They will then be tasked to do a small explorative project to help Jessi (from the SciShow Kids video) … Continued